General Rules of ACC 2018-19
- Only those nominated as substitute fielders shall be entitled to act as substitute fielders during the match. There will be no substitutes allowed as a runner for the batting side.
- All those nominated including those nominated as substitute fielders, must be eligible to play for that team and by such nomination the nominees shall warrant that they are so eligible.
- If at any time the captain is not available, a deputy (Vice Captain) shall act for him.
- The captains are responsible always for ensuring that play is conducted within the Spirit of Cricket as well as within these Playing Conditions.
- If a boundary is scored before the batsmen have completed sufficient runs to win the match, the whole of the boundary allowance shall be credited to the side’s total and, in the case of a hit by the bat, to the striker’s score.
- If a Batsman retires because of an injury, then that batsman will be considered retired out and he will not be allowed to bat again.
- No runner will be allowed to the batsman while batting (under any circumstances).
- A Bowler shall be limited to bowl 1 bouncer per over. Second bouncer in the over will be given a No ball.
- The delivery following any no ball shall be a free hit for whichever batsman is facing it.
- For any free hit, the striker can be dismissed only under the circumstances that apply for a No Ball i.e.
- Players must strictly adhere to dress code as prescribed by Sportobuddy, they will not be allowed to participate if this is not followed.
- Any disturbance in the form of cheering or other such noises that can disturb the batsmen, after the bowler starts the run-up will not be allowed & the ball will be declared as dead ball.
- For the free hit, If the same batsman is on strike, the captain of the fielding side cannot change the field. However, if the batsmen have crossed during the No ball delivery, then the field may be changed.
- The captains shall exchange the teams at the time of the toss. The team list must be as per the format given by Sportobuddy at the time of the match.
- All the captains are requested to keep a copy of these rules with them during the match days. This would help in resolving any issues that might crop up during the match.
- Three scorers shall be appointed to record all runs scored, all wickets taken and, where appropriate, number of overs bowled. (Online and Manual)
- The scorers shall accept all instructions and signals given to them by the umpires and shall immediately acknowledge each separate signal.
- If the umpire miscounts the number of valid balls, the over as counted by the umpire shall stand.
- If, having miscounted, the umpire allows an over to continue after 6 valid balls have been bowled, he/she may subsequently call Over when the ball becomes dead after any delivery, even if that delivery is not a valid ball.
- A bowler shall be allowed to change ends as often as desired, provided he does not bowl two overs consecutively, nor bowl parts of each of two consecutive overs, in the same innings.
- The umpire shall wait until each signal to the scorers has been separately acknowledged by a scorer before allowing play to proceed.
- The umpires shall, throughout the match, satisfy themselves as to the correctness of the number of runs scored, the wickets that have fallen and, where appropriate, the number of overs bowled.
- The umpires shall ensure that they are able to contact the scorers at any time during the match and at its conclusion to address any issues relating to the correctness of scores.
- Any discrepancies regarding the scores will be addressed by the umpires and that decision will be considered as final.
- If, after the players and umpires have left the field in the belief that the match has been concluded, the umpires discover that a mistake in scoring has occurred which affects the result then, the following procedure: If, when the players leave the field, the side batting last has not completed its innings and, either the number of overs to be bowled in that innings has not been completed, or the end of the innings has not been reached then, unless one side concedes defeat, the umpires shall order play to resume.
- If either umpire considers an action, not covered by these Playing Conditions, to be unfair he/she shall intervene without appeal and, if the ball is in play, call and signal Dead ball and implement the procedure as per ICC Rules. Otherwise umpires shall not interfere with the progress of play without appeal except as required to do so by the Playing Conditions
- Sportobuddy shall provide white / hard turf cricket balls of an approved standard for T20I cricket and spare used balls for changing during a match.
- The fielding captain or his nominee may select the ball with which he wishes to bowl from the supply provided by Sportobuddy.
- The umpire shall take a box containing at least 6 new balls to the dressing room and supervise the selection of the ball.
- During play umpires shall periodically and irregularly inspect the condition of the ball and shall retain possession of it at the fall of a wicket or any other disruption in play.
- If, during play, the ball cannot be found or recovered, or the umpires agree that it has become unfit for play through normal use, the umpires shall replace it with a ball which has had wear comparable with that which the previous ball had received before the need for its replacement. When the ball is replaced, the umpire shall inform the batsmen and the fielding captain.
- In Anchor Premier League and My Father My Anchor If the ball is lost in the first 5 overs, then it will be replaced with the New Ball in the field.. In Anchor Super Fast and Anchor Perfect 10 if the ball is lost in the first 3 overs then it will be replaced with a new ball in the field. This new ball will be selected by the umpires.
- It is an offence for any player to take any action which changes the condition of the ball.
- The umpires shall make frequent and irregular inspections of the ball. In addition, they shall immediately inspect the ball if they suspect anyone of attempting to change the condition of the ball.
- Except in carrying out his normal duties, a batsman is not allowed to damage the ball other than, when the ball is in play, in striking it with the bat.
- A bowler / fielder can polish the ball on his clothing provided that no artificial substance is used and that such polishing wastes no time.
- Removal of mud from the ball should be done in the presence of the umpires.
- If the umpires find out that the bowler or a fielder is tempering with the ball than he will be given the Red Card on immediate basis.
- The umpires shall be the sole judges of the fitness of the pitch for play.
- The positions of a bowling crease, a popping crease and two return creases shall be marked by white lines.
- As a guideline to the umpires for the calling of Wides on the offside the white lines are clearly marked.
- Creases shall be re-marked in the new innings as per umpire’s decision.
- Players must be present on the ground as per the reporting time mentioned on the draws.
- Toss will be done as per the prescribed time mentioned on the draws.
- If the innings of the team batting first is completed prior to the scheduled time for the interval, the interval shall take place immediately and the innings of the team batting second will commence correspondingly earlier.
- In circumstances where the side bowling first has not completed the allotted number of overs by the scheduled or re-scheduled cessation time for the first innings, the umpires shall reduce the length of the interval by the amount of time that the first innings over-ran. The minimum time for the interval will be 10 minutes.
- No drinks intervals shall be permitted.
- The umpires shall ensure that the scorers are informed of all agreements about hours of play and intervals and of any changes made thereto as permitted.
- The bowler’s end umpire shall call Play before the first ball of the match and on the resumption of play after any interval or interruption.
- The actual over rate shall be calculated at the end of each innings by the umpires.
- The captains shall toss a coin for the choice of innings, on the field of play and under the supervision of Sportobuddy and Umpires not earlier than 30 minutes, nor later than 15 minutes before the scheduled or any rescheduled time for the start of play.
- As soon as the toss is completed, the captain of the side winning the toss shall decide whether to bat or to field and shall notify the opposing captain and the umpires of this decision immediately. Once notified, the decision cannot be changed.
- Any team not present on the match day and gives a walk over to the opposite team will lose 1 point from its winning points. Also, the opposite team will be awarded the winning points along with the bonus point. (League as well as International Championship Points)
- Any team coming late which will result in the delayed start, that team will lose 1 over for every 5 minutes of delay from their batting quota.
- If the scores are equal, the result shall be a tie and equal points will be awarded to both the teams on the league / challenger round.
- Super Over will be introduced during the Quarter, Semi Final and Finals. In case if there is no time to execute the super over during Quarter Finals & Semi-Finals match then the team whose batsmen has hit the most number of boundaries (4s & 6s) shall be the winner.
- In case if there is no time to execute the Super Over during Bronze Finals & Championship-Finals match then both the teams will be announced as Joint Champions. (Same Points will be given to both for the International Championship).
- In both innings of the Super Over, the fielding side shall choose from which end to bowl.
- Only nominated players in the match may participate in the Super Over.
- Each team’s over is played with the same fielding restrictions as apply for the last over in a match played.
- The team batting second in the match shall bat first in the Super Over.
- The loss of two wickets in the over ends the team’s one over innings.
- If the score is equal in the Super Over, a count-back from the final ball of the Super Over shall be conducted. The team with the higher scoring delivery shall be the winner. If a team loses two wickets during its over, then any unbowled deliveries will be counted as dot balls. Note that for this purpose, the runs scored from a delivery is defined as the total team runs scored since the completion of the previous legitimate ball, i.e. including any runs resulting from Wides, no balls or penalty runs.
- Captains to make sure that the squad is selected as per the eligibility criteria mentioned on the Sportobuddy website.
- Any team not following the player’s eligibility criteria will lose its winning points (League as well as Qualification to International Championship) to the opposite team for that match and the player who is not eligible will be disqualified from the tournament.
- Sportobuddy trusts the captains to do the thorough check on the eligibility criteria of the players.
- Prematurely Terminated Matches, Duckworth/Lewis/Stern Regulations methods will be implemented by the umpires and the equation will be informed to the captains.
- If any match is washed out, abandoned or not completed (Minimum 5 overs for each side) due to unforeseen circumstances (eg Rain) then both teams will share equal number of points.
- At the time of quarter finals, semi-finals if the match is washed out, the team with the maximum points at the group stage will go ahead. If the teams are still equal on points than the higher net run rate will be taken into consideration.
- If the Finals is washed out, abandoned or not completed (Minimum 5 overs for each side) due to unforeseen circumstances (eg Rain) then both teams will be declared joint winners.
- A team’s net run rate is calculated by deducting from the average runs per over scored by that team, the average runs per over scored against that team. In the event of a team being out in less than its full quota of overs, the calculation of its net run rate shall be based on the full quota of overs to which it would have been entitled and not on the number of overs in which the team was dismissed. Calculating net-run rate of Team A – example 1 Game 1 – Scored 150 runs in 20 overs, conceded 120 runs in 20 overs Game 2 – Scored 120+ runs in 15 overs, conceded 180 runs in 20 overs Game 3 – Scored 160 runs in 20 overs, conceded 161 runs in 14.2 overs + Denotes all out Across the three games, ‘Team A’ scored 430 runs in 55 overs – but because Team A was dismissed before their allotted 20 overs in game 2, the net run rate is calculated as if they scored their runs over the full 20 overs. Therefore, Team A scored 430 runs in 60 overs at a rate of 7.16 runs per over. Team A’s opposition scored a total of 461 runs across the three games in a total of 54.2 overs. Note, in game 3 the opposition were not all out therefore there is no change to their overs. The opposition net run rate is subsequently 8.48 (461/326 * 6). To calculate NRR, compute for-against (7.16-8.48) to end up with: - 1.32 In the case of a forfeit, the team will lose -0.5 on their net-run rate. The opposition team will gain +0.5 on their net-run rate.
a) Hit the Ball twice, b) obstructing the field and (c) Run Out
Ties & Super Over
|Runs scored from:||Team 1||Team 2|
In the above example both teams scored an equal number of runs from the 6th and 5th ball of their innings. However, team 1 scored 2 runs from its 4th ball while team 2 scored a single so team 1 is the winner.
Premature Match Termination
Net Runrate Calculation: